Hark
From an ambitious idea to a testable prototype.
At Quiet Forces, I recruited and led an eight-person team across creative, technical and research disciplines. Innovate UK funding supported a feasibility study and a working Meta Quest prototype of Hark, a fantasy world combining adventure and meditation.
Status Funded prototypeRole Creative director
Massive Small
Making complex ideas clear.
I helped develop the Massive Small framework for citizen-led sustainable development and build a professional community. I coordinated a volunteer team supporting an RSA-supported crowdfunding campaign and contributed to the publication of Kelvin Campbell's Making Massive Small Change and The Radical Incrementalist.
Status PublishedRole Contributor and community lead
ambiance
Designing around what someone needs to do.
I'm designing and building an ambient-sound app prototype with AI, exploring how people browse sounds and combine them into mixes.
Status Design prototypeRole Designer and builder, with AI

Keeping a growing AI-built project understandable.
I'm directing the AI-assisted build of an engine for community-created fictional worlds. It connects characters, wiki material and an atlas.
The prototype uses content from Misfits, a Fallout fan community. The engine is mine; the setting and characters are not.
Status In developmentRole Project director, building with AI